Dance Dance Revolution (DDR) Wiki

Not to be confused with the song Air.

AIR (ジャンプ度) refers to the total number of jumps and Shock Arrows in the chart. MEGALOVANIA's DOUBLE CHALLENGE chart holds the current highest AIR value of 245.

Introduction[]

Possession_Single_Expert

Possession Single Expert

POSSESSION's Single Expert chart has the most jumps of any Expert chart, at 118 jumps.

On the Groove Radar, the Air (Japanese: 大空の, Romaji: ōzora no, lit. Of the Firmament) aspect represents the number of jumps in a song. The number of Shock Arrows in a chart also influence this value because most of the time, you may have to jump to avoid hitting them. The length of the song also plays a part in determining this value.

The song with the highest Air value of 200 is Right on time (Ryu☆Remix), with 181 jumps and 63 Shock Arrows in 99.866 seconds (on Single Play).

What is a Jump?[]

A jump is a step that requires a player to step on two panels at one time. Since it is not very easy to move both your feet without falling, you are forced to jump to hit both panels. From DDRMAX to DDR EXTREME, jumps add two to your combo. They are still counted as one step in scoring. In all other games, jumps are regarded as one step that adds one to your combo. However, in the PlayStation 3 version of DDR 2010, jumps will add two to your combo and count as two separate judgments (e.g. 2 Perfects, 2 Greats, etc.).

Jumps that aren't 4th notes add to the Chaos value on the Groove Radar. Their Chaos Base Values are twice as that of regular notes. For example, a 16th note jump right after a 4th note would have 32 as its Chaos Base Value instead of just 16 because the number of arrows in the note determine its Chaos Base Value. If it is a Shock Arrow row on Single Play, then it would be 64. If it's a Shock Arrow row on Double play, then it would be 128.

What is a Shock Arrow?[]

Main article: Shock Arrow

How to Calculate Air[]

It is calculated similarly to STREAM except only jumps and Shock Arrows are involved:

Average Air Density = 60 × (Jumps + Shock Arrows) ÷ Song Length (sec)

As with STREAM, Average Air Density is an integer number. On Double charts, if a Shock Arrow occurs right next to a jump, both that Shock Arrow and jump count towards AIR.

  • If Average Air Density is equal to or less than 55, AIR = Average Air Density × 20 ÷ 11.
  • If Average Air Density is equal to or greater than 55,
    • and the play style is Single, AIR = (Average Air Density + 36) × 100 ÷ 91;
    • or the play style is Double, AIR = (Average Air Density + 35) × 10 ÷ 9.
Examples
  1. PARANOiA Revolution (Single CHALLENGE): 90 jumps in 110.167 seconds, Average Air Density = 49, AIR = 89.
  2. Right on time (Ryu☆Remix) (Single CHALLENGE): 181 jumps + 63 Shock Arrows in 99.866 seconds, Average Air Density = 146, AIR = 200.
  3. BRILLIANT 2U (Double DIFFICULT): 72 jumps in 75.2 seconds, Average Air Density = 57, AIR = 102.
Rankings (Single)
  1. Right on time (Ryu☆Remix) (CHALLENGE): 200
  2. WARNING×WARNING×WARNING (CHALLENGE): 169
  3. Prey (CHALLENGE): 167
  4. TWINKLE♡HEART (CHALLENGE): 165
  5. Firestorm (CHALLENGE): 162
Rankings (Double)
  1. MEGALOVANIA (CHALLENGE): 245
  2. POSSESSION (20th Anniversary Mix) (CHALLENGE): 224
  3. Right on time (Ryu☆Remix) (CHALLENGE): 200
  4. MEGALOVANIA (EXPERT): 198
  5. ようこそジャパリパークへ (CHALLENGE): 195
Highest AIR values per difficulty
Scoring

The player's AIR rating on their MY GROOVE RADAR is increased based on how many jumps in the chart they hit with at least a Great and how many Shock Arrows they successfully avoid. New Decade's Single CHALLENGE chart has an AIR value of 112 and 100 jumps; if the player wanted to raise their AIR value to 100 by playing that chart, they would have to successfully hit at least 90 jumps in the chart.